Cowboys & Indians

FACTION FIELD GUIDE / 9 UNIT ROLES

Outlaws

Make every raid count.

Threaten the routes that keep an enemy base alive. Outlaws combine inexpensive infantry and mounted raiders with demolition specialists and the Fire Catapult.

Affordable raiders · Close demolition · Flaming siege
Outlaws faction emblem

PLAY TO YOUR STRENGTH

Less expensive basic infantry and mounted raiders, backed by two different ways to attack structures.

WATCH YOUR WEAK SIDE

The lower price comes with lighter protection. Trading troops into a prepared firing line can spend your advantage quickly.

01 / FROM THE FIRST DELIVERY

Your opening plan.

A practical starting point for an Easy skirmish. Adapt when scouting reveals what the opponent is doing.

  1. Build the Bunkhouse

    Let your Rustler keep delivering cattle while you recruit Gunmen. Use those inexpensive recruits to cover your own economy before sending a raiding group away.

  2. Find an exposed route

    Scout with your starting Mounted Outlaws. Look for workers traveling beyond their defenders, and keep a safe path home.

  3. Complete a Raider Stable

    Mounted Outlaws can reinforce a raid. Completing the stable also unlocks Long Rifles, Dynamiters and Fire Catapults at the Bunkhouse.

  4. Choose how to break the base

    Escort Dynamiters into close demolition range or protect a Fire Catapult farther back. Both approaches need a screen; neither specialist replaces an army.

02 / KNOW WHO YOU’RE RECRUITING

The Outlaws roster.

Prices are in match Funds. Workers count toward the same population limit as troops. Advanced units require completed buildings; the game’s recruitment cards show the requirements.

Rustler

1,400 Funds

Livestock worker; gathers and delivers through the same economy as other factions.

Miner

1,400 Funds

Ore worker for gold and silver; requires a useful delivery route.

Gunman

80 Funds

Inexpensive rifle infantry with light protection.

Shotgunner

180 Funds

Close-range burst damage; vulnerable while closing the distance.

Mounted Outlaw

450 Funds

Fast, lightly protected rifle cavalry for raiding and scouting.

Dynamiter

350 Funds

Close demolition specialist with a large bonus against structures.

Long Rifle

275 Funds

Fragile long-range infantry support with limited structure damage.

Fire Catapult

1,100 Funds

Flaming-jug artillery with a wide blast, slow travel and a close blind spot.

Mobile HQ

3,000 Funds

Unarmed expansion wagon unlocked by completing all six building types.

03 / MAKE THE TERRAIN WORK FOR YOU

Fight with a purpose.

Pressure without throwing units away

A raid can force the opponent to pull defenders back even before a worker falls. Retreat when the response arrives and choose another route.

Match the weapon to the distance

Shotgunners hit hard at short range. Long Rifles support from farther away. Avoid sending either into a fight that removes its useful reach.

Screen the Fire Catapult

Its flaming jug lands at a fixed point and produces a wide blast. The crew travels slowly and has a close blind spot. Brief flames are visual effects, not ongoing fire damage.

04 / A BASE THAT PAYS ITS WAY

Your six building types.

  • Hideout
  • Cattle Pen
  • Mining Camp
  • Bunkhouse
  • Raider Stable
  • Barricade Post

Completed structures extend your construction territory. A Mining Camp needs a separately recruited Miner; an empty camp earns nothing. Repair damaged buildings with Funds, and protect the paths your workers use to deliver cargo.

YOUR NEXT MOVE

Make every raid count.

Choose Outlaws in Game setup.

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