Cowboys & Indians

FACTION FIELD GUIDE / 8 UNIT ROLES

Texas Frontier

Hold your ground.

Build a dependable rifle line, protect your income and bring heavy weapons forward behind an escort. Texas Frontier rewards a deliberate advance across the island’s crossings.

Rifle lines · Heavy support · Fortified positions
Texas Frontier faction emblem

PLAY TO YOUR STRENGTH

Infantry backed by specialist gun crews and the strongest fixed defense of the three factions.

WATCH YOUR WEAK SIDE

Gatling Crews and Field Guns need time to set up. Moving them into an unsupported fight gives away their advantage.

01 / FROM THE FIRST DELIVERY

Your opening plan.

A practical starting point for an Easy skirmish. Adapt when scouting reveals what the opponent is doing.

  1. Put the Barracks to work

    Your first Drover already gathers cattle. Build a Barracks and recruit Ranch Riflemen while the starting troops cover your workers.

  2. Scout with a small mounted group

    Use the starting Mounted Cowboys to inspect a bridge and nearby resources. Keep enough troops home to protect deliveries.

  3. Choose your next investment

    A Stable opens mounted recruitment and advanced foot units. A Mining Camp plus a separately recruited Miner opens ore income. Fund the choice your position needs.

  4. Bring support to the crossing

    Escort a Gatling Crew to a position you can hold. Add a Field Gun when you need to pressure structures from range, keeping enemies outside its close blind spot.

02 / KNOW WHO YOU’RE RECRUITING

The Texas Frontier roster.

Prices are in match Funds. Workers count toward the same population limit as troops. Advanced units require completed buildings; the game’s recruitment cards show the requirements.

Drover

1,400 Funds

Collects cattle, horses and buffalo. Income arrives when the load is delivered.

Miner

1,400 Funds

Collects gold and silver for delivery to a completed Mining Camp.

Ranch Rifleman

100 Funds

Affordable rifle infantry for a defensive line and crew escorts.

Mounted Cowboy

600 Funds

Fast rifle cavalry for scouting, flanking and responding to raids.

Sharpshooter

300 Funds

Long-range support with a slow reload and limited structure damage.

Gatling Crew

600 Funds

Rapid fire after a stationary setup; protect the crew while it moves.

Field Gun

1,200 Funds

Slow siege artillery with splash damage and a close-range blind spot.

Mobile HQ

3,000 Funds

Unarmed wagon that deploys into a new Headquarters on valid ground.

03 / MAKE THE TERRAIN WORK FOR YOU

Fight with a purpose.

Let the rifle line take first contact

Ranch Riflemen can screen the less durable Sharpshooters. Move the specialists into range without leaving them alone at the front.

Give artillery room

A Field Gun fires at a fixed impact point and cannot hit targets right beside it. Infantry and cavalry buy the crew space to work.

Expand with a purpose

After completing all six building types, a Mobile HQ can establish another base. Place its economy close enough to resources that the new delivery route is worth defending.

04 / A BASE THAT PAYS ITS WAY

Your six building types.

  • Ranch Headquarters
  • Stockyard
  • Mining Camp
  • Barracks
  • Stable
  • Blockhouse

Completed structures extend your construction territory. A Mining Camp needs a separately recruited Miner; an empty camp earns nothing. Repair damaged buildings with Funds, and protect the paths your workers use to deliver cargo.

YOUR NEXT MOVE

Hold your ground.

Choose Texas Frontier in Game setup.

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